Showing posts with label Robots. Show all posts
Showing posts with label Robots. Show all posts

Saturday, 23 August 2008

Robots Simulate Torture in Controversial Exhibit

An art installation in Coney Island that uses robots to simulate waterboarding, a torturous interrogation tactic that's been used on detainees at the U.S. Guantanamo Bay detention center, is creating a national stir as it raises public awareness about the controversial practice.
The so-called Waterboard Thrill Ride -- created by New York-based artist Steve Powers -- is not the typical carnival ride or attraction you would expect to find near the famous boardwalk of the iconic Brooklyn community.
Though it's mere steps way from attractions like Nathan's hot-dog stand and the Cyclone roller coaster, the exhibit is less to provide amusement than to raise awareness of waterboarding, the practice of pouring water onto the face of an immobilized person so that the sensation of drowning will encourage them to talk to interrogators.
If you walked by the exhibit on West 12th Street just off the boardwalk, you wouldn't notice anything special about the storefront that houses it -- it could be any one of Coney Island's carnival attractions.
It also might go unnoticed as it's in the shadow of the famous Coney Island Circus Sideshow, which showcases sword swallowing, fire-eating and similar extreme feats, which is next door.
But a mural on the wall outside the Waterboard Thrill Ride is a harbinger of what's inside, behind a window framed by prison bars. It shows a character from the U.S. SpongeBob SquarePants animated television show, Squidward, using a watering can to pour water on a strapped-down SpongeBob himself. Through a cartoon dialogue bubble, SpongeBob emotes that "It don't gitmo better."
To see the exhibit, you walk up a few stairs to a viewing platform. Peering through the bars, you can see two robots -- one clothed in a dark-hued hooded-sweatshirt, holding a watering can, and the other strapped down and blindfolded wearing an orange jump suit.
After putting a dollar in the payment slot, music plays while the hoodie-clad robot pours water from the watering can onto the mouth of the other, which bucks and thrashes slightly. The "ride" lasts about 15 seconds and -- in the simulation I saw -- is set to the theme song from the U.S. children's show Sesame Street, the lyrics of which are: "Sunny day, sweeping the clouds away."
The theme song is perhaps an homage to the mural on the wall of the cell in which the waterboarding takes place, which features a seascape with the words "Don't worry it's only a dream" painted across the robin's-egg blue sky.
The robots in the exhibit are crude and would not likely be mistaken for actual human beings -- but that's exactly the point, said Powers, who used the "most budget animatronics" he could find.
"It was important to me not to make it a quasi-realistic experience to make it an effective Coney Island attraction," he said. "We wanted to make it as artificial as possible."
Powers declined to name the company from which he purchased the robots, willing only to say that he purchased them online because "they weren't very happy with what I was doing."
The artist said he did not plan on making any drastic political statement with the Waterboard Thrill Ride-- his main objective was to learn more about waterboarding himself, though he knew in doing so he would likely raise public awareness of the issue.
"I wasn't going for a specific reaction per se," he said. "The whole purpose of the project was to investigate and try to figure it out and better understand what it meant -- what waterboarding meant just for me."
Despite this apparently modest intent, the Waterboard Thrill Ride understandably has garnered a lot of attention -- both from people who've visited the exhibit and the national media, which have covered the exhibit extensively.
On a muggy Thursday in August, curiosity seekers, members of the press and locals who'd heard about the installation gathered outside it soon after the storefront opened in the early afternoon. Those I spoke with shared mixed reactions to the exhibit. But love it or hate it, like the intention of the waterboarding practice itself, the exhibit got them talking.
Nicole Angerhauser, a 19-year-old local resident who had read about the exhibit in the newspaper, said she felt ripped off as she walked down the stairs from the viewing platform.
"Is that it? That was a waste of my money," she said. "I want the last 30 seconds of my life back."
However, Amaris Sicklick, a 15-year-old resident from upstate New York who was visiting Coney Island with her father, thought the installation -- which she called " a pretty gruesome thing to put on display for people" -- achieved a didactic effect.
"It teaches people what really goes on," she said, adding that it was important for people to be aware of the issue.
I found the Waterboard Thrill Ride to be amusing and at the same time, chilling. Because the robots looked so unlike real people, and since their movements were accompanied by a whimsical song from my childhood, the initial experience made me smile.
But after I viewed it several times, the thrashing of the robot simulating the victim seemed a little too real, and I could imagine how it might feel to undergo such torture.
Powers knows first hand what waterboarding feels like. True to his intention to learn more about it, he actually underwent the torture as part of a live exhibition related to the Waterboard Thrill Ride in Coney Island.
Powers called the experience "very painful" but said that it taught him as much as he needed to know about the practice, and "it's not all good news."
He said he was not interested in politicizing, but that in his opinion, having experienced waterboarding first hand, it seems like "a really inadequate form of interrogation." "Under that kind of duress, people would say anything," Powers said.
The Waterboard Thrill Ride will be in its current Coney Island home until Sept। 15, after which it will move to the Park Avenue Armory in Manhattan as part of Creative Time's Democracy in America exhibit.
Reference : http://www.pcworld.com/businesscenter/article/150118/robots_simulate_torture_in_controversial_exhibit.html

Monday, 4 August 2008

Toyota, Sony Develop Personal Transportation Robot

Toyota demonstrated on Friday a Segway-like personal transportation device called the Winglet that is partly based on robotics technology from Sony.
The Winglet looks something like a slimmed-down version of the American-built Segway and is ridden in a standing position. It can carry an average-sized person a distance of up to 10 kilometers at a speed of around 6 kilometers per hour, Toyota said at a Tokyo news conference.
It was developed by a 10-man team that includes five engineers on loan from Sony. The consumer electronics giant approached Toyota last year about transferring some of its technology to the auto-maker's robotics program after Sony closed down its own robotics work, which was symbolized by the Aibo robot dog. In addition to the five Sony employees, two of the Toyota employees on the team previously worked for Sony.
The Winglet is considerably lighter than the Segway, but has a shorter range and runs more slowly. The rider pushes a handle forward to make the device move ahead, pulls back to reverse or stop and pushes the handle to the side to turn.
Three versions of the Winglet have been developed. The biggest difference between them is size of the handle. On the large version it comes right up to waist height and gives the rider something to hold on to, while the smallest of the three has a much lower bar that rises to midway up the rider's shins.
The smallest weighs 10 kilograms and has a range of about 5 kilometers. The medium and large models both weigh a little over 12 kilograms and have double the range. All have the same cruising speed of 6 kilometers an hour -- a brisk walking pace. In comparison, the Segway i2 weighs 48 kilograms, can travel up to 38 kilometers and has a top speed of 20 kilometers per hour.
All three versions of the Winglet occupy a footprint 26 centimeters long by 46 centimeters wide, which is smaller than the amount of space usually occupied by a human, according to Toyota.
Toyota envisages the device will be someday used by people to travel around urban areas and is small enough for a commuter to carry with them on the train or in the trunk of a car, it said. However the company doesn't have any immediate plans to commercialize the device. Trials will begin later this year at Chubu International Airport in Nagoya and at a nearby resort and are scheduled to continue next year at the Tressa Yokohama shopping mall near Tokyo.
Toyota has an active robotics program and have previously shown humanoid robots that can play musical instruments. The robotics program is a test-bed for numerous technologies that eventually make their way into industrial robots used by Toyota to assemble cars and, as is the case with the Winglet, into transportation devices that might one day supplement or replace traditional cars.
It hopes to commercialize its first partner robots in the early 2010s।
Reference : http://www.pcworld.com/article/149246/2008/08/winglet.html?tk=rss_news

Sunday, 22 June 2008

Robot Girlfriends Arrive

Sega's petite, friendly 'eternal maiden' sings, dances, and even pukkers

TOKYO (Reuters) - She is big-busted, petite, very friendly, and she runs on batteries.
A Japanese firm has produced a 15-inch-tall robotic girlfriend that kisses on command, to go on sale in September for around $175, with a target market of lonely adult men.
Using her infrared sensors and battery power, the diminutive damsel named "EMA" puckers up for nearby human heads, entering what designers call its "love mode."
"Strong, tough and battle-ready are some of the words often associated with robots, but we wanted to break that stereotype and provide a robot that's sweet and interactive," said Minako Sakanoue, a spokeswoman for the maker, Sega Toys.
"She's very lovable and though she's not a human, she can act like a real girlfriend."
EMA, which stands for Eternal Maiden Actualization, can also hand out business cards, sing and dance, with Sega hoping to sell 10,000 in the first year.
Japan, home to almost half the world's 800,000 industrial robots, envisions a $10-billion market for artificial intelligence in a decade.
(Reporting by Chika Osaka; writing by Rodney Joyce, editing by Miral Fahmy)
Reference : http://www.pcworld.com/article/id,147170-pg,1/article.html

Wednesday, 21 May 2008

Robot Spider-Man? First Look at Wall-Climbing Bot w/ video

Unmanned Spider-Man? SRI's Wall-Climbing Robot: Exclusive First Look (With Video!)


Ever rub a balloon and stick it to a wall? If only larger objects could defy gravity the same way.
Later this week, researchers from the non-profit group SRI International will unveil the design of a wall-climbing robot at the International Conference on Robotics and Automation in Pasadena, Calif. It can clamber up all common building materials, the scientists told Popular Mechanics—and proved it to us with this exclusive video:




The as-yet-unnamed robot uses electro-adhesion to cling to the wall, generating electrostatic charges between the wall substrate and itself to keep from falling. “The principle of operation is similar to electrostatic chucks used to hold silicon wafers, or other specialized grippers for robotic handling of materials,” senior researcher Harsha Prahlad explained to PM in an email last week. “The technology uses a very small amount of power ... and shows the ability to repeatedly clamp to wall substrates that are heavily covered in dust or other debris.”

SRI has tested a variety of Spider-Man-style bots with tracks and legs, but the charge method could turn a new leaf if buyers line up. Applications could include military and law enforcement surveillance sensors, inspection droids, building maintenance robots ... and toys capable of scaring your little sister into psychotherapy


Reference : http://www.popularmechanics.com/blogs/technology_news/4264594.html

Nasser Hajloo
a Persian Graphic Designer , Web Designer and Web Developer
n.hajloo@gmail.com

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