Showing posts with label Graphic. Show all posts
Showing posts with label Graphic. Show all posts

Saturday, 9 August 2008

FxFactory Effects Plug-ins Released for After Effects

Noise Industries on Friday announced the release of FxFactory 2.0.4, an update to their collection of visual effects plug-ins for the Mac. A free update for registered users, FxFactory Pro 2.0.4 costs $399.
FxFactory 2.0.4 includes more than 300 visual effects plug-ins designed for real-time performance. Capabilities include blurs, color correction, distortions, glows, half-tones and stylization filters, generators and transitions. The software is designed to use the system graphics card to offset rendering times and preview functions.
Already compatible with Apple's Final Cut Express and Final Cut Pro digital video editing software, FxFactory Pro 2।0.4 gains native support for Adobe After Effects CS3 as well.
Reference : http://www.pcworld.com/article/149612/2008/08/.html?tk=rss_news

Wednesday, 6 August 2008

Aperture 2 Plug-ins, workflows, and other extras

When it comes to working with your photos, the built-in tools you find in Aperture are just the beginning। With dozens of image-editing and export plug-ins, automations and scripts, and third-party book and web themes available, you can easily extend Aperture’s capabilities to access an entire industry’s worth of imaging expertise without ever leaving Aperture.

Download Plug-ins : http://www.apple.com/aperture/resources/plugins.html?sr=hotnews?sr=hotnews.rss

Monday, 4 August 2008

Five Lightroom 2 Features That Should Excite You

Photoshop Lightroom 2.0 has been out for less then a day, and I've already heard from a number of people asking about the new version released Tuesday. A few current users have asked if it's worth the US$99 upgrade from Lightroom 1.0. Others who have been on the fence about investing in a $299 photo workflow tool have asked about what Adobe did that make Lightroom 2.0 an improvement over the initial release. (I've also gotten a couple of the inevitable, "Which do I choose: Aperture or Lightroom?" questions, to which I say, download the 30-day demos and see which one feels right to you.)
I'm currently working on Macworld's review of Lightroom 2.0, but here's a quick summary of five key enhancements that I think make it a compelling upgrade.
Selective editing
One of the problems with the first version of Lightroom was its lack of selection-based adjustments. Any changes you made to a photo were applied to the entire image. For many photos, this wasn't a problem--changing the exposure, color balance, or other tonal setting throughout an image made sense. But, if you had an image that had a perfectly exposed sky and an underexposed foreground, for example, you couldn't selectively change the foreground without making the sky look bad.
To make those types of changes in Lightroom 1.0, you needed Photoshop or another image-editing application. You would edit the image out of Lightroom, and then have to deal with a second version (or third or fourth, depending upon how much you edited it) of a photo in your Lightroom library.
Lightroom 2.0's Adjustment Brush tool addresses that shortcoming by letting you create masks that change only the parts of a photo you want to alter. With the brushes, you select the type of enhancement you want and whether you want to increase or decrease the effect; then, simply "paint" with your mouse over the area you want to change. If you brush a little aggressively in places, you can hold down the Option key and brush the areas you don't want affected. In the image shown below, I've used an Exposure-based Adjustment Brush to darken the areas around my subject. (The area in red is the actual masked area--Lightroom lets you toggle that overlay view on and off when you are painting an effect.)
The Adjustment Brush works with the primary Lightroom image-adjustment controls--Exposure, Saturation, Brightness, Contrast, Sharpness, Clarity and Color--and you can mix and match those controls on any masked region. You can also save a specific group of settings as a preset, and Adobe includes a Soften Skin preset that works surprisingly well.
And, if you want more than a brush, Lightroom 2.0 includes a Graduated Effect tool that works in a similar manner, letting you add an effect that gradually increases or decreases across an area you choose.
Better filtering tools
Finding images in your catalog with Lightroom 1.0 wasn't the most straightforward process, although, once you got the hang of the program's idiosyncrasies, it worked. With Version 2.0, finding and filtering your images is much easier, via the new Library Filter bar, which puts all of the primary search options right at the top of the screen. From that one location, you can search for text associated with your photos (file name, keywords, captions, and so forth); attributes like rating, color label, and flag; and any camera metadata saved with an image.
The great thing about the Filter bar is that it quickly and easily lets you get to a group of images based upon multiple criteria. I was able to quickly select all images shot with a Canon EOS 5D and the 85mm f/1.2 lens that had a minimum rating of two stars and had my "To Print" label applied. It was possible to get to this refined group of images with Lightroom 1.x, but nowhere near as quickly. As an added bonus, I can now save my filters as presets.
Smart albums
Apple's Aperture, iTunes, and iPhoto have had them for years, and Adobe finally has Smart Album skin in the game with Lightroom 2.0--they're just called Smart Collections. As is the case with Apple's apps, you can create a collection (Lightroom's term for a photo album) of photos using a set of criteria (identical to that used in the Filter bar), and then save it as a set that automatically updates as you add and edit images in your library. It's a small, but extremely welcome, enhancement.
Multiple monitor support
A major productivity enhancer that both Photoshop and Aperture have--support for more than one display--is now part of Lightroom. Many photographers work in the field on a portable, and then have a second display in their studio, which gives them much more space to compare, sort, select, and edit images. Again, it's a little thing, but for many of us, it will make Lightroom a much more powerful tool.
Better Photoshop integration
Lightroom doesn't pretend to be an all-things-to-all-people type of application, and it lacks the deep compositing and editing functionality that you find in a program like Photoshop. Version 1.0 had the capability to export photos to Photoshop, letting you make adjustments and save your edits back in Lightroom as a copy.
With Lightroom 2.0, Adobe has made it a bit easier to "round-trip" your photos with Photoshop. There are menu options for automatically creating panoramas and high dynamic range (HDR) images from a selection of photos, and you can also open up a Lightroom image as a Smart Object layer in Photoshop, which lets you preserve changes made in Photoshop in Lightroom. This latter feature is tremendously important if you want to make further changes to a photo that has already been edited; your changes are preserved when you return to Photoshop.
There are a few more changes under the hood, but these five are the ones that have made the most impact on me as I've been working with the betas and the final release of Lightroom 2।0. Stay tuned for the final review.
Reference : http://www.pcworld.com/article/149113/2008/07/.html?tk=rss_news

Adobe Releases Photoshop Lightroom 2

Adobe on Tuesday officially released Photoshop Lightroom 2, a product that was first released as a beta in April 2008. Lightroom has many new features including being Adobe's first application to support 64-bit for Mac OS X 10.5.
Tom Hogarty, senior product manager for Lightroom and Camera Raw at Adobe, told Macworld that the Lightroom 2 beta was downloaded 130,000 times. The company received a lot of valuable feedback about the new features and some insight into how professional photographers were using the application during the beta process.
One of the ways that a photographer's workflow is changing is with the use of Raw image format. Adobe is supplying default camera profiles that closely emulate the visual looks that photographers are used to seeing from their favorite camera.
This means that a photographer can use a profile to match what they see when they take the picture or build their own profile to suit their own preference. Profiles can be created by photographers using the DNG Profile Editor and Camera Raw 4.5, also being released today.
The Adobe Camera Raw 4.5 plug-in and DNG Converter 4.5 are available for download and support over 190 camera models.
Among the changes made in the new version of Lightroom is the ability to visually organize images across multiple hard drives. As more professional photographers use the Raw format, multiple hard drives are becoming the norm in the industry, making this an important feature.
New features like Suggested Keyword aim to make the mundane task of keywording images more intuitive. The application suggests keywords based on your keywording habits. For instance, if you go to the beach and always take your dog, when you enter the keyword "beach," Lightroom will probably suggest "dog" as the next keyword.
Hogarty said that Local brush enhancements, library filleting tools and output sharpening refinements were major topics of discussion among photographers during the beta period.
Now, using the Develop module, the Local Adjustment Brush allows photographers to adjust color, exposure and tonal range of specific areas, without affecting other areas of the image.
A new Graduated Filter allows users to edit larger areas by applying gradually diminishing or increasing adjustment effects such as exposure, clarity, and saturation, alone, or in any combination, according to Adobe.
Other changes in Lightroom 2 include dual-monitor support, Library Filter Bar, and streamlined search capabilities.
Lightroom 2 is available immediately for US$299 or $99 for an upgrade for qualifying Lightroom customers।
Reference : http://www.pcworld.com/article/149089/2008/07/.html?tk=rss_news

Houdini 3D Animation Software Comes to the Mac

When Side Effects software first began its public beta of Houdini last month, the company added Mac OS X support. Now the 3D animation software has gone gold and is available for purchase.
According to the company, Houdini was built from the ground up to look and feel like a Mac application. It supports 64-bit Intel Macs running OS X Leopard and has all of the interface features Mac users would expect from an application including drag and drop support and Quicktime support.
"More and more artists are embracing Houdini's node-based workflow for their animation and visual effects projects," said Kim Davidson, President and CEO, Side Effects Software. "Houdini for Mac is an important step in bringing Houdini's renowned power and flexibility to the wider creative community."
With its Mac support Houdini users can interoperate between Linux, Windows and the Mac. The application can also export FBX files for use with Autodesk Maya or Autodesk 3ds Max.
Houdini 9.5 also supports .MDD output for exchanging baked point position animations with Lightwave. Artists can also use the Point Oven plug-in to use the .MDD files in other applications such as XSI, Autodesk Maya, Autodesk 3ds Max, or Messiah. Adobe Illustrator and eps import is also supported.
There are a variety of pricing options available for Houdini, all of which can be found on the company's Web site।
Reference : http://www.pcworld.com/article/149084/2008/07/.html?tk=rss_news

Houdini 3D Animation Software Comes to the Mac

When Side Effects software first began its public beta of Houdini last month, the company added Mac OS X support. Now the 3D animation software has gone gold and is available for purchase.
According to the company, Houdini was built from the ground up to look and feel like a Mac application. It supports 64-bit Intel Macs running OS X Leopard and has all of the interface features Mac users would expect from an application including drag and drop support and Quicktime support.
"More and more artists are embracing Houdini's node-based workflow for their animation and visual effects projects," said Kim Davidson, President and CEO, Side Effects Software. "Houdini for Mac is an important step in bringing Houdini's renowned power and flexibility to the wider creative community."
With its Mac support Houdini users can interoperate between Linux, Windows and the Mac. The application can also export FBX files for use with Autodesk Maya or Autodesk 3ds Max.
Houdini 9.5 also supports .MDD output for exchanging baked point position animations with Lightwave. Artists can also use the Point Oven plug-in to use the .MDD files in other applications such as XSI, Autodesk Maya, Autodesk 3ds Max, or Messiah. Adobe Illustrator and eps import is also supported.
There are a variety of pricing options available for Houdini, all of which can be found on the company's Web site।
Reference : http://www.pcworld.com/article/149084/2008/07/.html?tk=rss_news

Saturday, 12 July 2008

Nik Releases Black-and-white Imaging Plug-in

Nik Software unveiled a new plug-in for Adobe Photoshop and Apple Aperture that lets photographers convert their images into black-and-white photos.
Silver Efex Pro features 18 emulated black-and-white film types along with a grain engine to mimic the silver halide process. The plug-in uses a range of imaging algorithms to protect against unwanted artifacts.
The software runs a basic conversion of a color image into a black-and-white one. Users can then make adjustments for more than 20 preset styles as well as make other changes to color filters, toning controls, and more.
Users can download the US$200 Silver Efex Pro now from Nik Software. A boxed version of the plug-in goes on sale in August. A 15-day trial version is also available. Through September 15, Silver Efex Pro will include a free sample pack of Pictorico's Gekko Fine Art Collection of papers designed especially for black-and-white-prints.
Silver Efex Pro runs on OS X 10।4 and later on G4-, G5-, and Intel-based Macs. The plug-in is compatible with the CS2 and CS3 versions of Photoshop, along with Photoshop Elements 4.0 and 6.0; it also works with Aperture 2.1 and later.
Reference : http://www.pcworld.com/article/148231/nik_releases_blackandwhite_imaging_plugin.html

DirectX 11 to get announced this month

Microsoft will start talking about DirectX 11 in less than two weeks. Sources have confirmed that Microsoft game technology conference, previously known as Meltdown and now renamed to Gamefest 2008, will be the place where Microsoft plans to officially announce DirectX 11.This conference takes place on the 22 and 23 July in Seattle, Washington and it will set you back $550 if you register online. You can find some more details about the conference here.The big feature of DirectX 11 is Tessellation/Displacement while we also heard that Multithreaded Rendering and Compute Shaders are part of it. DirectX 11 also brings Shader model 5.0 but we don’t know many details about it.It looks like DirectX 11 will stick to rasterization as there is no any mentioning of Ray tracing support.Nvidia will also talk about DirectX 11 at its Nvision event / conference in late August २००८
Reference : http://www.fudzilla.com/index.php?option=com_content&task=view&id=8345&Itemid=1

Sunday, 29 June 2008

OnOne Offers Plug-In Suite 4 for Photoshop

onOne Software has announced the release of Plug-In Suite 4 for Adobe Photoshop. The collection of Photoshop plug-ins costs US$499.95, or $199.95 to upgrade.
Plug-In Suite 4 combines full versions of six software tools developed by onOne, including Genuine Fractals 5 Print Pro, which helps you resize images by more than 1,000 percent with no loss of detail; PhotoTools 1.0 Professional Edition, which uses Photoshop Actions to create effects that can be stacked and blended like filters; PhotoFrame 3.1 Professional Edition, used to create border and edge effects; Mask Pro 4.1, a high-quality masking and selection tool that works with difficult subjects like hair and glass; PhotoTune 2.2, a color correction tool; and FocalPoint 1.0, a new plug-in that simulates selective focus or tilt-shift lenses.
System requirements call for Mac OS X 10।4.8 or later, Photoshop CS2 or CS3 or Photoshop Elements 4 or later, 512MB RAM, 3GB hard disk space, DVD drive, Adobe Flash Player 9.
Reference : http://www.pcworld.com/article/id,147493-pg,1/article.html

Nasser Hajloo
a Persian Graphic Designer , Web Designer and Web Developer
n.hajloo@gmail.com

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